Games User Experience Design: Metagame in Games UX
1.1K views · 2024-07-03
Interaction & UX
Understanding the concept of "metagame in games UX" is crucial for creating engaging and dynamic gaming experiences. In this video, Om Tandon, a leading expert in game design and user experience, explores the fascinating idea of metagame, often referred to as "a game beyond the game." Through clear examples and detailed explanations, Om highlights the difference between mechanical and emergent metagames and their impact on the "games user experience."
Mechanical metagames involve looping systems like leaderboards, social gifting, and events that wrap around the core gameplay, enhancing variety and keeping players engaged over the long term. For instance, many successful games use features like chat systems or social challenges to refresh the experience beyond the core gameplay loop. These features ensure that players stay immersed and entertained without simply repeating the same tasks. On the other hand, Om also dives into the concept of emergent metagames—player-driven innovations within a game that developers may not have anticipated. A standout example from the video is the evolution of player-to-player trading in World of Warcraft, which emerged organically as players sought new ways to exchange valuable items. This type of metagame demonstrates how developers can learn from player behavior to create new, official features that resonate with their audience.
Whether you're exploring the "metagame meaning" or understanding how concepts like emotional and mechanical metagames can elevate "games user experience design," this masterclass provides invaluable insights. It’s a must-watch for UX designers, game developers, and anyone interested in "interaction design" or the "game development process." Dive into how these ideas can enrich "games UX design," making experiences more engaging, personalized, and innovative. Perfect for members of the "Interaction Design Foundation (IxDF)" or those simply curious about "what is metagame," this video is packed with practical examples and expert perspectives on building user-centric gaming environments. If you're passionate about "user experience design" in games, don’t miss out on these essential strategies to elevate your "game development" journey!
🔗 Learn more about How to Prototype for Games UX in the webinar with Om Tandon, UX Design Leader, Nordeus/Zynga/Take-Two Interactive:
https://ixdf.io/how-to-innovate-with-xr-yt-vd
🔗 Want to learn more? Become a member of the Interaction Design Foundation:
https://ixdf.io/join-yt-vd
Find us on social media:
🤳 Instagram: https://ixdf.io/instagram-yt-vd
👥 Facebook: https://ixdf.io/facebook-yt-vd
🐦 Twitter: https://ixdf.io/twitter-x-yt-vd
💼 LinkedIn: https://ixdf.io/linkedin-yt-vd
📝 IxDF Blog: https://ixdf.io/blog-yt-vd
🚅 IxDF Masterclasses: https://ixdf.io/master-classes-yt-vd
✈️ IxDF Courses: https://ixdf.io/courses-yt-vd
🛠️ If you have any questions about IxDF - contact: hello@interaction-design.org
Mechanical metagames involve looping systems like leaderboards, social gifting, and events that wrap around the core gameplay, enhancing variety and keeping players engaged over the long term. For instance, many successful games use features like chat systems or social challenges to refresh the experience beyond the core gameplay loop. These features ensure that players stay immersed and entertained without simply repeating the same tasks. On the other hand, Om also dives into the concept of emergent metagames—player-driven innovations within a game that developers may not have anticipated. A standout example from the video is the evolution of player-to-player trading in World of Warcraft, which emerged organically as players sought new ways to exchange valuable items. This type of metagame demonstrates how developers can learn from player behavior to create new, official features that resonate with their audience.
Whether you're exploring the "metagame meaning" or understanding how concepts like emotional and mechanical metagames can elevate "games user experience design," this masterclass provides invaluable insights. It’s a must-watch for UX designers, game developers, and anyone interested in "interaction design" or the "game development process." Dive into how these ideas can enrich "games UX design," making experiences more engaging, personalized, and innovative. Perfect for members of the "Interaction Design Foundation (IxDF)" or those simply curious about "what is metagame," this video is packed with practical examples and expert perspectives on building user-centric gaming environments. If you're passionate about "user experience design" in games, don’t miss out on these essential strategies to elevate your "game development" journey!
🔗 Learn more about How to Prototype for Games UX in the webinar with Om Tandon, UX Design Leader, Nordeus/Zynga/Take-Two Interactive:
https://ixdf.io/how-to-innovate-with-xr-yt-vd
🔗 Want to learn more? Become a member of the Interaction Design Foundation:
https://ixdf.io/join-yt-vd
Find us on social media:
🤳 Instagram: https://ixdf.io/instagram-yt-vd
👥 Facebook: https://ixdf.io/facebook-yt-vd
🐦 Twitter: https://ixdf.io/twitter-x-yt-vd
💼 LinkedIn: https://ixdf.io/linkedin-yt-vd
📝 IxDF Blog: https://ixdf.io/blog-yt-vd
🚅 IxDF Masterclasses: https://ixdf.io/master-classes-yt-vd
✈️ IxDF Courses: https://ixdf.io/courses-yt-vd
🛠️ If you have any questions about IxDF - contact: hello@interaction-design.org