Client Paid Me $950 – Here’s Exactly How I Did the Animation
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Client Paid Me $950 – Here’s Exactly How I Did the Animation

House of Mation 2.4万 位订阅者
7.6万 次观看 · 2026-06-01 动效设计
A client reached out with a 5-day deadline, a $950 budget, and one goal. Turn their drawing game into a promo video that works as both a trailer and a Play Store/App Store ad. All I had was a script, a few images, and a link to the game.

In this video, I'll walk you through the entire process from zero to final delivery:

- How I played the game first — and why that changed everything
- Building a full visual identity from scratch (color palette, music, motif)
- Creating a hand-drawn line motif using Trim Paths that ties the whole video together
- Animating a "generic" logo into something actually memorable
- Typography animation breakdown — staggered characters, bounce keyframes, and the Text
- How I structured the four intro sequences (Draw, Guess, Laugh, Repeat) and gave each its own personality
- The gameplay section — why I ended up ditching my own recording
- Sound design — the most underrated step in motion design

This breakdown is perfect if you want to see how real client projects actually work — the creative blocks, the back-and-forth, the decisions that don't make it into the final render.

☕ If these breakdowns are helping you get better at what you do, a coffee means a lot — https://houseofmation.gumroad.com/coffee

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📌 Want a dedicated reel on any specific part — the motif animation, the logo reveal, the typography setup? Drop a comment and I'll make it happen.

Wanna play the game, here's the link:

IOS- https://apps.apple.com/gb/app/skrawl-drawing-game/id6752123200
Android- https://play.google.com/store/apps/details?id=com.skrawl.app&pcampaignid=web_share

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