Designing for Apple Vision Pro
As UX/UI designers we mostly design apps and websites. There is a potential for a very big disruption in the space though with the upcoming, rumored Apple Glasses for AR and VR.
If you want to learn UX/UI design better, join 20,000 others in my bestselling courses:
https://hype4academy.gumroad.com
Sure, AR and VR interfaces are there right now, but they are niche and not that popular. When apple joins a product category, it usually pushes that category to more mass market consumers - meaning more use for designers that know how to design for it.
In this video I'll tell you my thoughts on Apple Reality Glasses, what it will be, what it likely won't be and I'll share a couple of problems to think about when designing for mixed reality experiences. This is a starting point for you to then explore further and learn more.
AR/VR is an exciting technology, and whether Apple does show the device at WWDC 2023 in June, or not - it's still a good idea to get a little familiar with designing for immersive experiences and not just flat screens.
3d Paper animation by Samuel "Semy" Briskar (Thank you! 🙏) from https://threedee.design
#apple #design #visionpro
00:00 - Intro
00:14 - Designing for AR/VR
00:25 - First to a product category?
00:42 - First version imperfections
01:03 - Headset pricing
01:12 - Limited hardware
01:33 - Who is it for?
02:13 - How many designers jump in?
02:16 - 2 main things to explore
02:26 - Input methods
03:01 - Useful data presentation
03:38 - What it could look like
03:55 - Exercise 1
04:14 - Exercise 2
05:21 - Exercise 3 - let's design
05:45 - Skeuomorphism in VR
06:30 - More to explore
07:13 - Set expectations
07:31 - Hidden Track
If you want to learn UX/UI design better, join 20,000 others in my bestselling courses:
https://hype4academy.gumroad.com
Sure, AR and VR interfaces are there right now, but they are niche and not that popular. When apple joins a product category, it usually pushes that category to more mass market consumers - meaning more use for designers that know how to design for it.
In this video I'll tell you my thoughts on Apple Reality Glasses, what it will be, what it likely won't be and I'll share a couple of problems to think about when designing for mixed reality experiences. This is a starting point for you to then explore further and learn more.
AR/VR is an exciting technology, and whether Apple does show the device at WWDC 2023 in June, or not - it's still a good idea to get a little familiar with designing for immersive experiences and not just flat screens.
3d Paper animation by Samuel "Semy" Briskar (Thank you! 🙏) from https://threedee.design
#apple #design #visionpro
00:00 - Intro
00:14 - Designing for AR/VR
00:25 - First to a product category?
00:42 - First version imperfections
01:03 - Headset pricing
01:12 - Limited hardware
01:33 - Who is it for?
02:13 - How many designers jump in?
02:16 - 2 main things to explore
02:26 - Input methods
03:01 - Useful data presentation
03:38 - What it could look like
03:55 - Exercise 1
04:14 - Exercise 2
05:21 - Exercise 3 - let's design
05:45 - Skeuomorphism in VR
06:30 - More to explore
07:13 - Set expectations
07:31 - Hidden Track